Rafael Martins

Rafael Martins

Rafael Martins

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About Me.

Head of Technology & Multiplatform Specialist

21 years working in the planning, development and distribution of projects in game development and mobile fields, contributing on a very large number of devices, platforms and middleware’s.

I have solid experience in project management, Platforms SDK´s, R&D and emerging tech. I´ve been working in both fields (strategical and technical) alongside with managers and executives to establish partnerships, new projects, as well as define standards and solutions for customers, partners and manufacturers.

I´m always close to technical teams, helping products ecosystem layers such as requirements, architecture, programming and design.

I had an amazing experience working in Montréal (Canada), helping production teams to publish mobile AAA titles on international markets. I also took courses on some industry standard tools and game engines (2008, 2010, 2011).

It is noteworthy that I had previous experience in the sports field, working as a professional basketball player for over 10 years in clubs such as CCRN, Sorocaba and Club Athletico Paulistano. This experience taught me several values ​​that I apply within the corporate area.

Personal Information

  • NameRafael Martins
  • ResidenceSão Paulo, BRA
  • Comercial AddressBela Cintra, 217 - 3o andar
  • Emailra.martins13@gmail.com

My Skills

Game Development

Over two decades of crafting and optimizing cross-platform and AAA titles, leveraging middleware and emerging technologies for immersive experiences

Mobile Development

Expert in publishing mobile games and apps globally, integrating diverse platform SDKs and ensuring seamless performance across devices

Project Management

Strategic and technical initiatives, defining standards, and coordinating cross-functional teams to deliver complex projects on time

Strategical

Trusted advisor to executives, forging partnerships and driving R&D to align technology solutions with business objectives

Companies I've worked for

Testimonials

My Resume.

Experience

  • Head of Gaming, Sr. Director

    Globant, SP, BRA

    Led Brazil Gaming Studio and LATAM partnerships, delivering co-development, porting, and consultancy projects with top AAA publishers. Mentored and grew cross-functional teams while driving collaborations across divisions to launch new gaming products globally.

    2024 2022
  • Head of Technology, Games and Apps

    Cavylabs, SP, BRA

    Directed technology strategy for IP creation, advergames, multi-platform porting (iOS, Android, Windows, Mac, VR) and managed agile teams and budgets. Spearheaded R&D initiatives and delivered consultancy and lectures on innovation and emerging game technologies.

    2022 2015
  • Director of Technology

    Hive Technology, SP, BRA

    Oversaw digital games, mobile apps, and martech projects (Ambev, P&G, Intel), leading programming, art, QA, and marketing teams to meet P&L goals. Implemented Hansoft for process optimization, founded the Mobile Apps division, and launched the first national advergame partnership.

    2013 2015
  • Technical Manager, WW

    Electronic Arts, São Paulo and Montréal (CA)

    Defined middleware and platform standards for consoles, Smart TVs, and 2D engines across global studios, and led pipelines for Real Racing, FIFA, Scrabble, and Tetris. Coordinated strategy, technology choices, and QA across EA’s Bucharest, Montréal, and LA studios.

    2013 2011
  • Development Lead

    Electronic Arts, São Paulo, BRA

    Headed production for Android and multi-platform mobile, building performance tools and EAMT middleware processes. Led the Bejeweled 2 Android rebuild and prototyped emerging handset technologies while scaling teams.

    2011 2010
  • Senior Software Engineer

    Electronic Arts, São Paulo, BRA

    Engineered and ported flagship mobile titles (FIFA, Spore, Need for Speed, Dakar, NBA Live), delivering global launches and exclusive handset demos. Developed proprietary frameworks and tools to streamline post-production and distribution.

    2010 2008
  • Mobile Software Engineer

    Skyzone Entertainment, SP and NJ (USA)

    Managed porting and development of 60+ J2ME/Brew titles for major publishers, optimizing distribution to increase sales by 30%. Led rapid multi-platform back-porting and Sidekick co-development under tight schedules.

    2008 2006
  • Mobile Software Engineer

    Delta10, SP, BRA

    Performed requirements analysis and UML design for modular Java applications (J2SE/J2EE/J2ME) across enterprise and mobile projects. Implemented core system components using Eclipse and JBuilder toolchains.

    2006 2004

Education

  • PhD, Computer Engineering

    Universidade Presbiteriana Mackenzie, São Paulo, BR

    Field of study: Gerp, an Heuristic Evaluation Model onMultiplatform Game Development and Interaction

    2003 2007
  • MsC, Computer Engineering

    Universidade Presbiteriana Mackenzie, São Paulo, BR

    Field of study: Expert Systems on Game Development and Project Management Flow Generation

    2013 2012
  • Bacharel, Information Systems

    Universidade Presbiteriana Mackenzie, São Paulo, BR

    Field of study: Mobile Image Processing with J2ME and MIDP

    2012 2011

Strategical Skills

C-Level Report

90%

Decision Making

80%

Revenue Management

75%

Resources Allocation

70%

Coding Skills

Java

90%

C++

85%

C#

80%

Swift

80%

Management Skills

Project Management

80%

Team Management

90%

PM Tools

70%

Methodologies

70%

Tools Skills

Unity3D

90%

Cocos2D-x

95%

Android Studio

100%

XCode

90%

Portfolio.

  • All
  • Highlighted
  • Mobile
  • PC
  • Consoles
  • Android
  • iOS
  • Web Games
  • Hololens
  • VR
  • AR
  • Apple TV
  • TV Boxes
  • Windows Phone
  • Firefox OS
  • Leap Motion
  • J2ME/Brew
  • Sidekick
  • Apps & Software

Fifa 12

Android,iOS (2012)

Technical Manager

Bejeweled 2

Android (2011)

Technical Manager

Real Racing 2

Windows,TV Box (2012)

Technical Manager

Scrabble

Android,iOS (2013)

Technical Manager

Tetris Mobile

Android,iOS (2011)

Technical Manager

Mirror's Edge

iOS (2010)

Sr. SE (Post-Production)

Fight Night Round 4

Android (2009)

Tech Lead/Programmer (Platform porting)

Intel Game Hero

PC,Web (2013)

Director of Technology

ESPN Rally dos Sertões

PC (2014)

Director of Technology

Rocky 3D: Apollo´s Fall

J2ME, Brew (2007)

Game Engineer

Rocky Balboa

J2ME, Brew (2006)

Game Engineer

Triple Scoop Twist

J2ME (2006)

Game Engineer

Candypot

Android,iOS (2013)

Technical Director (Feature/PP))

Candypot Pocket

Firefox OS (2014)

Tech Director (Platform porting)

Press

Speeches, Talks & Conferences

  • Gamescom 2024

    SP Expo, São Paulo, BRA

    Behind the Screens: Mobile AAA Game Development Ecosystem

    2024 2024
  • Gamescom 2023

    SP Expo, São Paulo, BRA

    Porting and Multiplatform Projects from the Outsourcing Perspective

    2024 2024
  • Amazon Stem Academy Summiy 2022

    Manaus, AM, BRA

    ASAS 22 - Summit presented by Universidade do Estado do Amazonas and Academia Stem

    2022 2022
  • Game Developent Week Interviews

    Mackenzie, São Paulo, BRA

    Game Talk: Project and Portfolio Management

    2021 2021
  • JAS3 Lab

    Mackenzie, São Paulo, BRA

    Mobile Apps Development with Java and Swift

    2019 2019
  • TDC: The Developers Conference

    São Paulo, BRA

    Multiplataform Game Development: Code, Fragmentation and Services Overview


    GameDays 2018

    Unicsul, São Paulo, BRA

    Multiplataform Game Development with Unity3D


    Semana da FCI

    Mackenzie, São Paulo, BRA

    Quick Prototype Game Development with Unity3D: Building an Breakout in 15 minutes

    2018 2018
  • Semana da FCI 2016

    Mackenzie, São Paulo, BRA

    An Overview of Game Development with C++

    2016 2016
  • I Congresso Brasileiro Online de Mobile

    São Paulo, BRA

    Talk: How Brazilian Game Developers fits on International Game Markets


    GameDays 2015

    Unicsul, São Paulo, BRA

    Cocos2D-x 3 Game Development Speech

    2015 2015
  • I Seminário de Games e Gamificação como Estratégia Empresarial e Educacional

    São Paulo, BRA

    Gamification on Brazilian Market

    2014 2014
  • TDC: The Development Conference

    UAM, São Paulo, BRA

    Game Development with Cocos2D-X


    XII Simpósio Brasileiro de Jogos e Entretenimento Digital

    Mackenzie, São Paulo, BRA

    Expert Systems to Support Management and Coding on Game Projects

    2013 2013
  • UNASP

    São Paulo, BRA

    Mobile Games Architecture and Development Course


    GameDays - Unicsul

    São Paulo, BRA

    Mobile Game Development


    WICA 2011

    São Paulo, BRA

    Mobile Game Development


    Nokia & Microsoft Game Developers Days

    São Paulo, BRA

    Navita Mobile Meeting

    São Paulo, BRA
    2011 2011
  • SP Game Show

    São Paulo, BRA

    Interview for Saga School about working for EA Mobile


    SP Game Show

    São Paulo, BRA

    Dev talk about Brazilian Game Development Market


    WICA 2010

    São Paulo, BRA

    Physics and Artificial Intelligence for Game Development

    2010 2010
  • Qualcomm Retail Workshop

    São Paulo, BRA

    Developing Content and Services for Brazilian Phone Carriers


    Motorola Motodev Summit

    São Paulo, BRA

    Blackberry Development Congress

    São Paulo, BRA
    2009 2009
  • Montréal Game Summit

    Montréal, CA
    2008 2008

TV & Radio

  • Desenvolvimento de Jogos - Direção e Panorama do Mercado

    São Paulo, BRA

    RádiO ESPN / Estadão

    2014 2014
  • Podcast Gamedev Brasil

    São Paulo, BRA

    Current state of International and National Mobile Games Market

    2012 2012
  • Puccamp Jornalismo - GameDev Interviews

    São Paulo, BRA

    Brazilian Game Market Podcast

    2011 2011
  • MTV

    São Paulo, BRA

    Interview: Mobile Game Market & Development for Brazilian Developers

    2009 2009

Academic

Published Works

  • Evaluation of Leap Motion Controller on 2D Game Environments using Usability Heuristics

    Martins, R. e Notargiacomo, P. - Universidade Presbiteriana Mackenzie

    Multimedia Tools and Applications - Springer

    2020 2020
  • Broadcast-Broadband experience in ATSC 3.0: Proposal for gamification and complementary cameras

    C. Akamine, R. Martins, R. A. Vaz, A. Godoi, G. H. M. G. de Oliveira, R. S. Rabaça, et al. - Universidade Presbiteriana Mackenzie

    IEEE Broadcast Symposium

    2018 2018
  • Handbook of Research on Immersive Digital Games in Educational Environments

    Pollyana Notargiacomo, Felipe Cabrini, Daniel Ohata, Rafael Martins, Rafael Brancaccio, Rafael Marin

    IGI Global
    Chapter 5 - The uses of games that transcend the play and mediate learning
    DOI: 10.4018/978-1-5225-5790-6.ch006

    2014 2014
  • Expert Systems on Digital Games Production and Management

    Universidade Presbiteriana Mackenzie - São Paulo, BRA

    Simpósio Brasileiro de Jogos e Entretenimento Digital

    2013 2013

Teach & Content

  • Desenvolvimento de Jogos Mobile

    FIAP, MBA em Desenvolvimento para Dispositivos Móveis

    Desenvolvimento de jogos mobile utilizando Unity3D e Cocos2d-X

    Present 2016
  • Portfólio e Negocios em Jogos

    Universidade Presbiteriana Mackenzie, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018
  • Projeto Interdisciplinar em Jogos Digitais

    Unicsul, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2020 2019
  • Tópicos Especiais em Jogos

    Unicsul, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018
  • Plataformas de Jogos

    Unicsul, Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018
  • Jogos para Dispositivos Móveis

    Unicsul, Pós-Graduação em Jogos Digitais

    Produção de apostilas e material audiovisual para a disciplina.

    2019 2018

People & Companies i follow

  • All
  • Games
  • Mobile
  • 3D
  • Management
  • Sports

My Blogs.

Contact Me.

Let's Talk

São Paulo, BRA